blob: 70e7dc13828be90abb9b6342bc349e34161fd96c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
local Shot = require "objects.shot"
local bulletData = require "data.bulletData"
local audio = require "utils.audio"
local bullets = {}
function bullets.fire(bulletType, target, firer)
table.insert(
G.currentRoom.objects.shots,
Shot:new(bulletType, target, firer)
)
local data = bulletData[bulletType]
if data and data.afterShot then
data.afterShot()
end
local audioName = data and data.sound or "shootNormal"
audio.play(audioName)
end
function bullets.hit(name, x, y, enemyType)
local data = bulletData[name]
-- x, y represents the position of the bullet when it hit the target
if data and data.afterHit then
data.afterHit(x, y, enemyType)
end
end
return bullets
|