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A top-down rouge-like shooter game demo.
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logic
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bullets.lua
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Author
2025-03-12
feat(audio): special sound for shiny hearts
Eltrac
2025-03-12
fix: bullet collide with player itself
Eltrac
2025-03-11
chore: tidy up dependencies and clean code
Eltrac
2025-03-11
refactor: maintain all objects in room object
Eltrac
2025-03-11
refactor: object updates itself with :update() function
Eltrac
2025-03-06
fix: error occurs when afterHit or afterShot is not defined
Eltrac
2025-03-04
perf: localize all objects module
Eltrac
2025-02-27
refactor: make shot an object
Eltrac
2025-02-27
fix: error when shooting bullets that are not specifically defined
Eltrac
2025-02-25
feat: implement damage system
Eltrac
2025-02-25
feat: big heart split into 4 red heart after hit
Eltrac
2025-02-25
feat: callbacks for bullet effects
Eltrac
2025-02-20
refactor: use Body object
Eltrac
2025-02-19
refactor: organize project structure
Eltrac
2025-02-19
refactor: make utils a global variable
Eltrac
2025-02-16
feat: detect obstacles for bullets
Eltrac
2025-02-16
refactor: move ammo to player.hearts
Eltrac
2025-02-16
refactor(render): implement layered-render manager
Eltrac
2025-02-16
refactor: project structure
Eltrac