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import config from './config';
export default class Animation {
static calculateFinalState(element) {
let finals = {}
const margin = config.margin;
const nw = element.naturalWidth;
const nh = element.naturalHeight;
const ratio = nw / nh;
const ww = window.innerWidth - 2*margin;
const wh = window.innerHeight - 2*margin;
// size image based on width first
finals.width = (nw > ww) ? ww : nw;
finals.height = (nw > ww) ? ww / ratio : nh;
// if height is too big, adjust based on height
if (finals.height > wh) {
finals.height = wh;
finals.width = wh * ratio;
}
finals.top = (wh - finals.height) / 2 + window.scrollY + margin;
finals.left = (ww - finals.width) / 2 + window.scrollX + margin;
return finals;
}
static transformMatrix(element, starts, finals) {
// Calculate scaling factors based on width and height interpolation
const scaleX = finals.width / starts.width;
const scaleY = finals.height / starts.height;
// Calculate the center of the starting and final positions
const startCenterX = starts.left + starts.width / 2;
const startCenterY = starts.top + starts.height / 2;
const finalCenterX = finals.left + finals.width / 2;
const finalCenterY = finals.top + finals.height / 2;
const translateX = finalCenterX - startCenterX;
const translateY = finalCenterY - startCenterY;
// Apply the transform with matrix (scale + translate)
element.style.transform = `matrix(${scaleX}, 0, 0, ${scaleY}, ${translateX}, ${translateY})`;
}
static resetTransformMatrix(element) {
element.style.transform = `matrix(1, 0, 0, 1, 0, 0)`;
}
}
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