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export default class Shadow {
zIndex = '100'
isOpen = false
/**
* ============
* Constructors
* ============
*/
constructor(image) {
this.create(image);
this.calculateStartsAndFinals();
this.bindCloseEvent();
return this;
}
create(image) {
// create shadow image
const shadowImage = document.createElement('img');
shadowImage.src = image.src;
shadowImage.id = `libo-shadow-${image.id}`;
shadowImage.classList.add('libo-shadow');
// style and position shadow image
shadowImage.style.top = image.offsetTop;
shadowImage.style.left = image.offsetLeft;
shadowImage.style.width = image.offsetWidth;
shadowImage.style.height = image.offsetHeight;
shadowImage.style.zIndex = this.zIndex;
document.body.appendChild(shadowImage);
this.element = shadowImage;
}
bindCloseEvent() {
this.element.addEventListener('click', () => {
if (this.isOpen) this.close();
});
}
calculateStartsAndFinals() {
// get starting state
this.startingState = {
top: this.element.offsetTop,
left: this.element.offsetLeft,
width: this.element.offsetWidth,
height: this.element.offsetHeight
}
// temporarily finalize element
// and get final state
this.element.classList.add('open');
this.element.style.width = 'unset';
this.element.style.height = 'unset';
this.finalState = {
top: this.element.offsetTop,
left: this.element.offsetLeft,
width: this.element.offsetWidth,
height: this.element.offsetHeight
}
// re-initialize element and play animation
this.element.classList.remove('open');
}
/**
* ============
* Actions
* ============
*/
open() {
this.isOpen = true;
this.animate(this.startingState, this.finalState)
}
close() {
this.isOpen = false;
this.animate(this.finalState, this.startingState);
}
animate(starts, finals) {
// Set up the interval for smooth transition
const steps = 20; // Number of steps for smoothness
let step = 0;
// Using requestAnimationFrame for smoother animation
const frame = () => {
// Calculate the progress (from 0 to 1)
const progress = step / steps;
// Interpolate the current values based on progress
const currentTop = starts.top + (finals.top - starts.top) * progress;
const currentLeft = starts.left + (finals.left - starts.left) * progress;
const currentWidth = starts.width + (finals.width - starts.width) * progress;
const currentHeight = starts.height + (finals.height - starts.height) * progress;
// Update the element's style
this.element.style.top = `${currentTop}px`;
this.element.style.left = `${currentLeft}px`;
this.element.style.width = `${currentWidth}px`;
this.element.style.height = `${currentHeight}px`;
// Log current size for debugging
console.log(`Step ${step}: ${currentWidth}, ${currentHeight}`);
// Increase the step count
step++;
// Continue animating until we reach the final step
if (step < steps) {
requestAnimationFrame(frame);
} else {
this.element.classList.toggle('open');
}
};
// Start the animation
requestAnimationFrame(frame);
}
}
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