diff options
| author | Eltrac <hi@guhub.cn> | 2025-02-20 16:39:45 +0800 |
|---|---|---|
| committer | Eltrac <hi@guhub.cn> | 2025-02-20 16:39:45 +0800 |
| commit | 6fac71363024403c8bc5e92d286153dbe48b389a (patch) | |
| tree | a469c152cdfbb882b323dacd1447c7bcd0bc0124 /config.lua | |
| parent | 13a208ec28b21279a20438800f5b0acac43eaf1b (diff) | |
refactor: use Body object
- Body defines an object's size and shape
- Body provides a universal function to detect collision
Diffstat (limited to 'config.lua')
| -rw-r--r-- | config.lua | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -15,6 +15,7 @@ config = { defaultRoomH = 0.8, bulletSpeed = 300, + bulletSize = 5 } -- game default states @@ -23,8 +24,8 @@ function initGame() player = { x = love.graphics.getWidth() / 2, y = love.graphics.getHeight() / 2, + body = Body:new("circle", 20), speed = 100, - r = 20, shieldedTill = 0, hearts = { "redheart", "redheart", "redheart" } }, |
