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authorEltrac <hi@guhub.cn>2025-02-20 16:39:45 +0800
committerEltrac <hi@guhub.cn>2025-02-20 16:39:45 +0800
commit6fac71363024403c8bc5e92d286153dbe48b389a (patch)
treea469c152cdfbb882b323dacd1447c7bcd0bc0124 /render/draws/objects.lua
parent13a208ec28b21279a20438800f5b0acac43eaf1b (diff)
refactor: use Body object
- Body defines an object's size and shape - Body provides a universal function to detect collision
Diffstat (limited to 'render/draws/objects.lua')
-rw-r--r--render/draws/objects.lua5
1 files changed, 2 insertions, 3 deletions
diff --git a/render/draws/objects.lua b/render/draws/objects.lua
index 4a87112..0ecd939 100644
--- a/render/draws/objects.lua
+++ b/render/draws/objects.lua
@@ -6,8 +6,7 @@ function draws.player()
else
love.graphics.setColor(1,1,1)
end
-
- love.graphics.circle("fill", G.player.x, G.player.y, G.player.r)
+ G.player.body:draw(G.player.x, G.player.y)
utils.resetGraphics()
end
@@ -21,7 +20,7 @@ function draws.enemies()
for _, enemy in pairs(G.enemies) do
local data = enemyData[enemy.type]
love.graphics.setColor(data.appearance.color or {1,1,1})
- love.graphics.circle("fill", enemy.x, enemy.y, enemy.r)
+ enemy.body:draw(enemy.x, enemy.y)
utils.resetGraphics()
end
end