diff options
| author | Eltrac <hi@guhub.cn> | 2025-02-19 15:13:01 +0800 |
|---|---|---|
| committer | Eltrac <hi@guhub.cn> | 2025-02-19 15:13:01 +0800 |
| commit | a1eb619ec173ae871230bf735ad4f9d12cfbb92f (patch) | |
| tree | 51618f0e0c4b49ee8677e2c6f57b7fe4802add97 /render/draws/objects.lua | |
| parent | d73e08ba6744a1facb676de6e44033703e6b3a20 (diff) | |
fix: screen darkens when player is shielded
Diffstat (limited to 'render/draws/objects.lua')
| -rw-r--r-- | render/draws/objects.lua | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/render/draws/objects.lua b/render/draws/objects.lua index 4af466f..d310ca9 100644 --- a/render/draws/objects.lua +++ b/render/draws/objects.lua @@ -8,6 +8,7 @@ function draws.player() end love.graphics.circle("fill", G.player.x, G.player.y, G.player.r) + utils.resetGraphics() end function draws.bullets() @@ -18,10 +19,9 @@ end function draws.enemies() for i, v in pairs(G.enemies) do - local prevR, prevG, prevB = love.graphics.getColor() love.graphics.setColor(0,255,255) love.graphics.circle("fill", v.x, v.y, v.r) - love.graphics.setColor(prevR, prevG, prevB) + utils.resetGraphics() end end |
