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authorEltrac <hi@guhub.cn>2025-02-19 15:13:01 +0800
committerEltrac <hi@guhub.cn>2025-02-19 15:13:01 +0800
commita1eb619ec173ae871230bf735ad4f9d12cfbb92f (patch)
tree51618f0e0c4b49ee8677e2c6f57b7fe4802add97 /render/draws/objects.lua
parentd73e08ba6744a1facb676de6e44033703e6b3a20 (diff)
fix: screen darkens when player is shielded
Diffstat (limited to 'render/draws/objects.lua')
-rw-r--r--render/draws/objects.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/render/draws/objects.lua b/render/draws/objects.lua
index 4af466f..d310ca9 100644
--- a/render/draws/objects.lua
+++ b/render/draws/objects.lua
@@ -8,6 +8,7 @@ function draws.player()
end
love.graphics.circle("fill", G.player.x, G.player.y, G.player.r)
+ utils.resetGraphics()
end
function draws.bullets()
@@ -18,10 +19,9 @@ end
function draws.enemies()
for i, v in pairs(G.enemies) do
- local prevR, prevG, prevB = love.graphics.getColor()
love.graphics.setColor(0,255,255)
love.graphics.circle("fill", v.x, v.y, v.r)
- love.graphics.setColor(prevR, prevG, prevB)
+ utils.resetGraphics()
end
end