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A top-down rouge-like shooter game demo.
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objects
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Shot.lua
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Author
2025-03-15
fix: unexpected body retention and related issues
Eltrac
2025-03-14
fix: bouncy heart drops broken heart in wrong location
Eltrac
2025-03-14
feat: purple heart now bounce at a diagonal direction
Eltrac
2025-03-14
feat: purple heart can now bounce
Eltrac
2025-03-14
refactor: clearer structure of config global
Eltrac
2025-03-14
fix: shot disappear on contact with loots and other shots
Eltrac
2025-03-13
chore: remove unused dependency
Eltrac
2025-03-13
refactor: clearer code
Eltrac
2025-03-13
feat: pokobs drop a broken heart when a bullet hits them
Eltrac
2025-03-13
fix: attempts to use destroyed body
Eltrac
2025-03-13
chore: remove unused arguments
Eltrac
2025-03-13
fix: lock error when creating new shot during world update
Eltrac
2025-03-13
refactor: remove body object
Eltrac
2025-03-12
refactor: use lifecycle manager to destroy all bodies
Eltrac
2025-03-12
fix: bullet collide with player itself
Eltrac
2025-03-12
fix: bullets are always friendly
Eltrac
2025-03-12
chore: better onContact hook when dealing collisions
Eltrac
2025-03-12
refactor: damage enemy on shot contact, not on detecting bullets itself
Eltrac
2025-03-11
refactor: add walls as world body
Eltrac
2025-03-11
refactor: maintain all objects in room object
Eltrac
2025-03-11
refactor: object updates itself with :update() function
Eltrac
2025-03-04
perf: localize all objects module
Eltrac
2025-03-04
refactor: make Body object local
Eltrac
2025-02-27
refactor: make shot an object
Eltrac