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A top-down rouge-like shooter game demo.
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Author
2025-03-16
feat(ui): game over screen
Eltrac
2025-03-16
feat(audio): play spring bouncy sound when purple heart hits
Eltrac
2025-03-16
feat(audio): play fart sound when shooting brown heart
Eltrac
2025-03-16
feat: gift heart now gives a random heart to player
Eltrac
2025-03-16
refactor: clearer initialization code
Eltrac
2025-03-14
feat(audio): play sound when going through a door
Eltrac
2025-03-14
feat(audio): add party music to some room
Eltrac
2025-03-13
feat: player now can click right to punch mobs
Eltrac
2025-03-13
feat(audio): "gets hit" sound
Eltrac
2025-03-13
refactor: read object list as a utility function
Eltrac
2025-03-13
feat(audio): play cheerful music in initial room
Eltrac
2025-03-13
feat(audio): play warning sound when health is low
Eltrac
2025-03-13
chore: intense fight music
Eltrac
2025-03-13
fix: occasional error where destroyed body gets destroyed again
Eltrac
2025-03-13
fea(audio): level complete sound
Eltrac
2025-03-13
feat(audio): add background music for some rooms
Eltrac
2025-03-13
fix: loots blocking the way
Eltrac
2025-03-13
fix: shots do not die in contact with walls
Eltrac
2025-03-13
refactor: a general function to draw rectangles
Eltrac
2025-03-13
refactor: move room switch trigger to door contact
Eltrac
2025-03-12
feat(audio): special sound for shiny hearts
Eltrac
2025-03-12
feat(audio): enemy death sound
Eltrac
2025-03-12
feat(audio): play projectile sound when player shoots
Eltrac
2025-03-12
refactor: use lifecycle manager to destroy all bodies
Eltrac
2025-03-12
fix: game crash when creating new body during world update
Eltrac
2025-03-12
chore: remove debugging prints
Eltrac
2025-03-12
chore: better onContact hook when dealing collisions
Eltrac
2025-03-11
refactor: add walls as world body
Eltrac
2025-03-11
refactor: maintain all objects in room object
Eltrac
2025-03-09
chore: remove testing prints
Eltrac
2025-03-09
refactor: better map generation
Eltrac
2025-03-09
Revert "feat: remove door back when entering a new map"
Eltrac
2025-03-09
feat: remove door back when entering a new map
Eltrac
2025-03-07
fix: some rooms are not accessible due to door misplacement
Eltrac
2025-03-04
refactor: calling renderer
Eltrac
2025-03-04
perf: localize all objects module
Eltrac
2025-03-04
refactor: rewrite map generation
Eltrac
2025-03-04
refactor: simplify room generation function
Eltrac
2025-02-28
style: remove Chinese comments
Eltrac
2025-02-28
chore: remove debug prints
Eltrac
2025-02-28
feat: enemy walking animation
Eltrac
2025-02-25
feat: shiny hearts speed up player and stun enemies within range
Eltrac
2025-02-23
fix: some rooms spawns with no enemies
Eltrac
2025-02-22
refactor: reuse isBlocked() function
Eltrac
2025-02-21
fix: incorrect collison detection /w player and obstacles
Eltrac
2025-02-20
feat: place obstacles in rooms
Eltrac
2025-02-20
refactor: use Body object
Eltrac
2025-02-19
refactor: organize project structure
Eltrac
2025-02-19
refactor: make renderer a utility
Eltrac
2025-02-19
fix: screen darkens when player is shielded
Eltrac
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