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A top-down rouge-like shooter game demo.
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logic
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enemies.lua
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Author
2025-03-11
chore: tidy up dependencies and clean code
Eltrac
2025-03-11
refactor: maintain all objects in room object
Eltrac
2025-03-11
refactor: object updates itself with :update() function
Eltrac
2025-03-04
perf: localize all objects module
Eltrac
2025-03-04
refactor: make data tables local
Eltrac
2025-03-03
feat: librarian moves fast vertically
Eltrac
2025-02-28
feat: enemy walking animation
Eltrac
2025-02-27
refactor: make shot an object
Eltrac
2025-02-25
feat: implement damage system
Eltrac
2025-02-25
feat: shiny hearts speed up player and stun enemies within range
Eltrac
2025-02-25
feat: big heart split into 4 red heart after hit
Eltrac
2025-02-25
feat: callbacks for bullet effects
Eltrac
2025-02-20
refactor: use Body object
Eltrac
2025-02-20
refactor: cancel room parameter when creating new enemy
Eltrac
2025-02-19
refactor: organize project structure
Eltrac
2025-02-19
feat: new types of enemy with various drops
Eltrac
2025-02-19
refactor: make utils a global variable
Eltrac
2025-02-19
refactor: put all update functions together
Eltrac
2025-02-19
refactor: separate logic and object
Eltrac
2025-02-19
feat: enemies now move towards player
Eltrac
2025-02-16
fix: module not found
Eltrac
2025-02-16
refactor(render): implement layered-render manager
Eltrac
2025-02-16
refactor: project structure
Eltrac