index
:
heart-hunter
main
A top-down rouge-like shooter game demo.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
utils
/
utils.lua
Age
Commit message (
Expand
)
Author
2025-03-13
feat: player now can click right to punch mobs
Eltrac
2025-03-13
refactor: read object list as a utility function
Eltrac
2025-03-13
fix: shots do not die in contact with walls
Eltrac
2025-03-13
refactor: move room switch trigger to door contact
Eltrac
2025-03-12
chore: better onContact hook when dealing collisions
Eltrac
2025-03-11
refactor: add walls as world body
Eltrac
2025-03-11
refactor: maintain all objects in room object
Eltrac
2025-03-09
Revert "feat: remove door back when entering a new map"
Eltrac
2025-03-09
feat: remove door back when entering a new map
Eltrac
2025-03-07
fix: some rooms are not accessible due to door misplacement
Eltrac
2025-03-04
perf: localize all objects module
Eltrac
2025-03-04
refactor: rewrite map generation
Eltrac
2025-03-04
refactor: simplify room generation function
Eltrac
2025-02-25
feat: shiny hearts speed up player and stun enemies within range
Eltrac
2025-02-23
fix: some rooms spawns with no enemies
Eltrac
2025-02-22
refactor: reuse isBlocked() function
Eltrac
2025-02-21
fix: incorrect collison detection /w player and obstacles
Eltrac
2025-02-20
feat: place obstacles in rooms
Eltrac
2025-02-20
refactor: use Body object
Eltrac
2025-02-19
refactor: organize project structure
Eltrac
2025-02-19
fix: screen darkens when player is shielded
Eltrac
2025-02-18
style: remove comment
Eltrac
2025-02-18
feat: entering new rooms
Eltrac
2025-02-16
feat: detect obstacles for bullets
Eltrac
2025-02-16
refactor: encapsulate obstacle-detection as a util function
Eltrac
2025-02-16
refactor: project structure
Eltrac